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Curse Of Water Weight

Seekers must acquire and carry at least 2 liters of liquid per seeker for the rest of your run. They cannot ask another question until they have acquired the liquid. The water may be distributed between seekers as they see fit. If the liquid is lost or abandoned at any point after acquisition, the hider is awarded a [S 30] [M 30] [L 60] minute bonus.

Casting Cost: Seekers must be within 300 meters of a body of water.

Any liquid already traveling with the seekers at the time that this curse is played (e.g. water bottles) does not count. The liquid can be in any number of containers, and can be passed back and forth between seekers at any time. The liquid can be set down when the seekers are stationary or on transit, but it is considered “abandoned” once it is no longer within 10 ft of any seeker. The hider must be informed of their bonus immediately. “Body of water” within this context does not necessarily mean natural, but it cannot be a pool and must be large enough to be marked on the map.

Blocks: Nothing

Timeout: [S 30] [M 45] [L 60]

Immediate Veto: [S 45] [M 60] [L 90]